Agro resets again here so both DPS and healers should drop off their task for another 2 or 3 seconds. When Midnight reaches 25% hp Attumen will mount him. The tank should remember to use shield bash and spell reflection to avoid his curse and keep DPS from Attumen down.Īfter that you simply have to keep Attumen busy while the DPS knock down Midnight. Healers can grab agro incredibly easily here so you should suggest they wait two or three seconds before throwing on the heals. When phase 2 occurs attumen will appear and attack randomly. In the first phase the Main tank should do nothing, however they must be prepared to take control of agro when Attumen spawns in phase 2 The Main Tank has a fairly easy role in this boss fight, though he does have a couple of moments where he may need to survive without healing for a few seconds. When this happens Attumen the Huntsman will mount Midnight and reset agro, stop attacking while the main tank gains some agro. When this occurs take midnight out of the way and against the wall, keep good agro here as all DPS should attack midnight till he reaches 25% health When Midnight reaches 95% attumen will spawn, the main tank should take him. Take the horse (Midnight) from the beginning of the fight, this is a fairly quick phase and only lasts till midnight reaches 95% health. (His mighty Steed)Īttumen is the first Karazhan boss, and a very simple fight, but is preferably done with two tanks. So, starting from the beginning! Attumen the Huntsman and Midnight. Instead I will go through tanking the bosses of Kara with a step by step walkthrough. In this Kara guide I will not talk about trash mobs, they are all fairly simple to tank. However our job as a meatshield has the ever simple goal of taking damage. Tanking in Karazhan can be fairly, complex, with each boss requiring vastly different tactics.
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